The idea
Two things matter in a fight: a high, steady frame rate, and enemies that stand out from the grass and haze. Most of PUBG's prettiest settings work against both, so competitive players turn them down and keep the few that help you see.
Graphics
| Post-processing | Very Low. The biggest FPS gain, and it removes the bloom and haze that hide distant players. |
|---|---|
| Shadows | Very Low. Fewer dark corners and a solid FPS gain. |
| Effects | Very Low. Less smoke and particle clutter. |
| Foliage | Very Low. Less grass in your way, without hiding players. |
| Textures | Medium or High. Players stand out better against the ground; it costs little if your graphics card has the memory. |
| Anti-aliasing | Medium. Smooths jagged edges without blurring. |
| View distance | Medium. |
| Sharpen | On. |
| Motion blur | Off. Keeps the picture clear when you turn. |
Display
- Display mode: Fullscreen, at your monitor's native resolution.
- Render scale: 100. Lower it only if nothing else gets you enough FPS.
- V-Sync: Off, to cut input lag.
- Field of view (FPP): 90 to 97. Wider shows more but makes distant players smaller.
- Graphics API: DirectX 11 Enhanced is the stable choice for high FPS.
Test before you queue
Change one thing at a time and check it in Training Mode: watch your FPS and look at players at range. Every PC is different, so if a setting doesn't help you, put it back.
Then play a few matches and look at your numbers on your stats page. Damage per match and your Skill Grade areas show whether you're winning more fights.
Common questions
- Is turning everything to Very Low cheating?
- No. These are normal in-game options available to every player.
- Why keep textures higher?
- Low textures turn the ground into a blur that players blend into. Textures cost graphics memory more than FPS, so most cards can afford Medium or High.
- Do these work on console?
- Console has fewer graphics options. The same idea applies: favour frame rate and clarity over effects.
Ready when you are.
Look up your stats